Coding for Kids in easy steps teaches children aged 8+ how to build their first website in easy steps. Introduces HTML, CSS and JavaScript to the newcomer to coding.
"Raspberry Pi 3 in Easy Steps" starts with the basic components you ll need, setting up the system and logging into the console. Then, in easy steps, it introduces you to the Raspbian operating system that is optimized for the Raspberry Pi. You'll learn how to customize the look and feel of your system, how to navigate the file system, and how to ......
Fun Python GUI Projects in easy steps contains mostly outrageous projects and a few sensible ones. Get ready to embark on a thrilling adventure into the world of graphical user interfaces (GUIs) with guizero - an easy way to build GUIs with Python code. If you've ever wanted to add a splash of interactivity and charm to your Python projects, this ......
Discover How a Computer Works breaks down everything kids need to know about computers in an informative and easy-to-understand way. The learning journey starts by explaining what a computer is and how it works, using the Input-Output-Process model. Kids will learn about different types of computers; from the laptops they use for school to ......
Coding with Scratch – Make Marvellous 3D Games shows kids how to make 3D games with Scratch. They will learn how to: Create 2.5d and 3d effects from sprites, multiple costumes, loops, and code.
A Guide to Integrating Computer Science Into the K-12 Classroom
You belong in this world of computer science education-and because of you, adults of the future will understand how to responsibly participate in high-tech environments with confidence. Districts, cities, and states are moving toward computer science requirements for all K-12 classrooms, even in courses that were not previously associated with technology. These new requirements leave many teachers feeling anxious and unprepared when it comes to integrating computer science into existing curriculum. This book is here to support educators in that shift by inviting them to explore computer science and coding in an approachable and unintimidating way. Let's All Teach Computer Science: K-12 is a source of inspiration and empowerment for educators who are moving into this technological wonderland. Kiki Prottsman has more than 15 years of experience in computer science education, and her insight informs thoughtful discussions on promoting creativity, problem-solving, and collaboration in students. The book positions computer science in a way that supports other essential skills-such as reading, writing, and mathematics- by providing customizable frameworks that help to seamlessly integrate computer science into core subjects. This book: Provides powerful insights for creating innovative and inclusive learning environments Offers practical examples of integrating computer science into traditional subjects like math, history, art, and more Highlights the importance of addressing implicit biases and promoting computer science as an inclusive field for all students Includes insights on classroom technology and educational technology, as well as AI and its role in education Encourages educators to work together to nurture digital innovators while recognizing potential challenges and frustrations Let's All Teach Computer Science is an essential guide that equips K-12 teachers with the knowledge and tools necessary to begin teaching computer science immediately-and does so in an enjoyable way, thanks to Prottsman's friendly and playful style.
The Knowledge Quiz series is a deviously simple and effective way for students to revise for GCSE subjects. Put together by teaching experts, these easy-to-use books feature tear-out quizzes to help students memorise the large body of knowledge that form the basis of success in exams.Rather than just flicking through revision cards expecting ......
This is a guide to the teaching of computing and coding in primary schools, and an exploration of how children develop their computational thinking. It covers all areas of the National Curriculum for primary computing and offers insight into effective teaching. The text considers three strands of computer science, digital literacy and information technology. The teaching of coding is especially challenging for primary teachers, so it highlights learning on this, giving practical examples of how this can be taught. For all areas of the computing curriculum the text also provides guidance on planning age-appropriate activities with step-by-step guides and details of educationally appropriate software and hardware. This book helps you to connect what you need to teach with how it can be taught, and opens up opportunities in the new curriculum for creative and imaginative teaching. It also includes the full National Curriculum Programme of Study for Computing, key stages 1 and 2 as a useful reference for trainee teachers.