From Weak & Meek to Buff and Tough - The Ultimate Fitness Training For Every Gamer
Roleplaying meets fitness-A unique combination! A world of heroes and adventures beckons-a world in which the readers own power and fitness is crucial to defeat his or her opponents. The journey will lead readers through medieval towns, a marshy swamp, and a dark dungeon. Though this time, they must complete tough workouts to advance to the ......
Daily Fantasy Sports Unlocked explores how to be successful in the booming Daily Fantasy Sports industry through the eyes of Eric Crain, one of the most successful DFS players in the world. In Daily Fantasy Sports Unlocked, Crain explains the strategy that has enabled him to score multiple big wins, including first place in the Draftkings ......
An Introduction to Game Studies is the first introductory textbook for students of game studies. It provides a conceptual overview of the cultural, social and economic significance of computer and video games and traces the history of game culture and the emergence of game studies as a field of research. Key concepts and theories are illustrated with discussion of games taken from different historical phases of game culture. Progressing from the simple, yet engaging gameplay of Pong and text-based adventure games to the complex virtual worlds of contemporary online games, the book guides students towards analytical appreciation and critical engagement with gaming and game studies. Students will learn to: - Understand and analyse different aspects of phenomena we recognise as 'game' and play' - Identify the key developments in digital game design through discussion of action in games of the 1970s, fiction and adventure in games of the 1980s, three-dimensionality in games of the 1990s, and social aspects of gameplay in contemporary online games - Understand games as dynamic systems of meaning-making - Interpret the context of games as 'culture' and subculture - Analyse the relationship between technology and interactivity and between 'game' and 'reality' - Situate games within the context of digital culture and the information society With further reading suggestions, images, exercises, online resources and a whole chapter devoted to preparing students to do their own game studies project, An Introduction to Game Studies is the complete toolkit for all students pursuing the study of games. The companion website at www.sagepub.co.uk/mayra contains slides and assignments that are suitable for self-study as well as for classroom use. Students will also benefit from online resources at www.gamestudiesbook.net, which will be regularly blogged and updated by the author. Professor Frans Mayra is a Professor of Games Studies and Digital Culture at the Hypermedia Laboratory in the University of Tampere, Finland.