Walk around an arcade nowadays and you'll find it filled with countless penny pushing games and fruit machines. In the Seventies and Eighties it was a completely different scenario with those machines playing second fiddle to countless arcade games. While home computers were moving at an astonishing rate they still couldn't compete with the ......
Video Games and the Interplay between Consoles and Culture
Once considered niche, fringe, and the hobby of only outsiders or loners, video games have rapidly become one of the most popular and influential artistic forms of this century.
The 90s were an exciting time to be a gamer as most of the hard work had already been done by the pioneering developers during the 70s and 80s, meaning talented coders were able to take these existing themes and ideas and build upon them. As a result some of the greatest games of all time came from this halcyon period including Super Mario World, ......
Sony's PlayStation revolutionised the videogame industry. It wasn't the first home console, but it brought gaming to the masses in a way few other systems at the time managed to do.
An in-depth analysis of the best video-game franchises, characters, consoles, and computers of the 1980's. Curating the most important games, including Pac Man, Tetris, Frogger, Outrun, Zelda, Super Mario, and more, as well as the hardware: the NES, C64, Sega Mega System, the Amiga 50, and more.
Argues for the queer potential of video games While popular discussions about queerness in video games often focus on big-name, mainstream games that feature LGBTQ characters, like Mass Effect or Dragon Age, Bonnie Ruberg pushes the concept of queerness in games beyond a matter of representation, exploring how video games can be played, ......
American Indians, Video Games, and the Structures of Dispossession
Settler colonial studies and Indigenous studies are often assumed to be the same intellectual project. In Indigenomicon, Jodi A. Byrd examines the differences between the two fields by bringing video game studies and Indigenous studies into conversation with Black studies, queer studies, and Indigenous feminist critique. Byrd theorizes "the image ......
American Indians, Video Games, and the Structures of Dispossession
Settler colonial studies and Indigenous studies are often assumed to be the same intellectual project. In Indigenomicon, Jodi A. Byrd examines the differences between the two fields by bringing video game studies and Indigenous studies into conversation with Black studies, queer studies, and Indigenous feminist critique. Byrd theorizes "the image ......