About the Engage the Brain SeriesThis practical resource gives teachers the tools they need to plan lessons correlated to the way the brain learns best. Based on tested, research-based strategies presented in Worksheets Don't Grow Dendrites: 20 Instructional Strategies That Engage the Brain, this book offers a variety of language arts activities that incorporate games to help students make sense of and reinforce learning. These activities give students the opportunity to not only play but also construct and design a variety of games, greatly increasing brain connections to the content. These strategies allow students to master curriculum objectives while actively rehearse information in an engaging, non-threatening atmosphere, which makes a real difference in students' energy, motivation, and achievement.Engage the Brain: Games, Grade Three contains games based on national academic standards for language arts, math, science, social studies, physical education, art, and music. Some games are based on old favorites (such as Concentration, Hot Potato, Tic-Tac-Toe, Scavenger Hunt, Bingo, Bowling) and some are brand new, including:Spelling Tic-Tac-ToeVocabulary Grab BagBeat the ClockFraction ConcentrationWhat's the Rule?Symmetry Scavenger HuntPass the PotatoHabitats HuntCritter CategoriesLingo BingoFact or Fiction?Super-Duper InventionsSoccer BowlingBlindfold CreationsSquiggle ArtName That SongEach game includes one or more learning objectives, a comprehensive materials list, step-by-step information for the teacher on how to prepare for and play the game, any necessary reproducibles (such as game cards, game boards, scorecards), and follow-up activities for extended learning. The games are presented in the brain-friendly lesson formation, including a focus activity, modeling, guided practice, independent practice, and closing.
A Corwin Press Classroom Activity Book Real learning can be fun with games for the brain! The Engage the Brain: Games series offers practical activities that energize students, increase brain connections to content, and reinforce learning in a nonthreatening atmosphere. Derived from tested, research-based strategies found in the bestseller Worksheets Don't Grow Dendrites, this book provides activities that incorporate games aligned with national academic standards for language arts, math, science, social studies, physical education, art, and music. You will find brain-friendly activities that can be integrated easily into your lesson plans to inspire enthusiasm and help students achieve. Each game provides learning objectives, a comprehensive materials list, step-by-step guidelines for playing the game, activities for extended learning, and required reproducibles such as game cards, game boards, and scorecards. Discover favorites such as pin the tail on the donkey, tag, charades, and tic-tac-toe applied to second-grade content in games like Cause and Effect Charades, Liquid Tag, and Tic-Tac-Toe Bingo. All games include a focus activity, modeling, guided practice, independent practice, and a closing. Students actively process content as they play existing games, and construct and design a variety of new ones. Use these engaging activities to supplement your curriculum goals in Cause and effect Antonyms, synonyms, and language Patterns, classification, and symmetry Physical, earth, and life sciences Art, music, physical education, and more! Watch your students thrive and grow with creative experiences that incorporate movement, teamwork, healthy competition, and interpersonal skills!
About the Engage the Brain SeriesThis practical resource gives teachers the tools they need to plan lessons correlated to the way the brain learns best. Based on tested, research-based strategies presented in Worksheets Don't Grow Dendrites: 20 Instructional Strategies That Engage the Brain, this book offers a variety of language arts activities that incorporate games to help students make sense of and reinforce learning. These activities give students the opportunity to not only play but also construct and design a variety of games, greatly increasing brain connections to the content. These strategies allow students to master curriculum objectives while actively rehearse information in an engaging, non-threatening atmosphere, which makes a real difference in students' energy, motivation, and achievement.Engage the Brain: Games, Kindergarten contains games based on national academic standards for language arts, math, science, social studies, physical education, art, and music. Some games are based on old favorites (such as Hopscotch, Go Fish, Jeopardy, I Spy, Bingo, Mother May I?, Relay Races) and some are brand new, including:'Lovely Letters' Go FishTell-a-Tale JeopardyRhyme Time BingoListen Up! I SpyBull's-Eye Beanbag TossHot Potato Relay RacePicture This! Sequencing GameBusy, Busy Bees'Snazzy Scents' Memory GameWacky Weather CharadesHoliday Party BingoCitizenship Circle'Our Town' Treasure HuntToy Time Relay RaceOut in the BarnyardJump the RiverPaint Me a PictureDraw and GuessEach game includes one or more learning objectives, a comprehensive materials list, step-by-step information for the teacher on how to prepare for and play the game, any necessary reproducibles (such as game cards, game boards, scorecards), and follow-up activities for extended learning. The games are presented in the brain-friendly lesson formation, including a focus activity, modeling, guided practice, independent practice, and closing.
A Corwin Press Classroom Activity Book Real learning can be fun with games for the brain! The Engage the Brain: Games series offers practical activities that energize students, increase brain connections to content, and reinforce learning in a nonthreatening atmosphere. Derived from tested, research-based strategies found in the bestseller Worksheets Don't Grow Dendrites, this book provides activities that incorporate games aligned with national academic standards for math, including number and operations, algebra, geometry, measurement, and data analysis and probability. You will find brain-friendly activities that can be integrated easily into your lesson plans to inspire enthusiasm and help students achieve. Each game provides learning objectives, a comprehensive materials list, step-by-step guidelines for playing the game, activities for extended learning, and required reproducibles such as game cards, game boards, and scorecards. Discover favorites such as memory match, bowling, rummy, and scavenger hunt applied to middle school math content in games like Bowling for Numbers, Gin Rummy Geometry, and Geo-Measure Scavenger Hunt. All games include a focus activity, modeling, guided practice, independent practice, and a closing. Students actively process content as they play existing games, and construct and design a variety of new ones. Use these engaging activities to supplement your curriculum goals in Number and operations Algebra and geometry Measurement, value, and conversion Data analysis, probability, stock market math, and much more! Watch your students thrive and grow with creative experiences that incorporate movement, teamwork, healthy competition, and interpersonal skills!
About the Engage the Brain SeriesThis practical resource gives teachers the tools they need to plan lessons correlated to the way the brain learns best. Based on tested, research-based strategies presented in Worksheets Don't Grow Dendrites: 20 Instructional Strategies That Engage the Brain, this book offers a variety of language arts activities that incorporate games to help students make sense of and reinforce learning. These activities give students the opportunity to not only play but also construct and design a variety of games, greatly increasing brain connections to the content. These strategies allow students to master curriculum objectives while actively rehearse information in an engaging, non-threatening atmosphere, which makes a real difference in students' energy, motivation, and achievement.Engage the Brain: Games, Science, Grades 6-8acontains games based on national academic standards for science, including physical science, life science, and earth and space science.Some games are based on old favorites (Scavenger Hunt, Scattergories, Jeopardy, Taboo, Hot Potato, Bingo, Twister, Charades, 20 Questions) and some are brand new, including:Laboratory Scavenger HuntElement MatchCompound TwisterShuffleboard ShowdownAtomic Marble MadnessEnergy BingoAnimal AdaptationsWho Am I? Genetic TabooHuman Body JeopardyTime Travel CrosswordSpace SecretsEarth Cycles PyramidSolar System ScattergoriesEarth and Space TriviaEach game includes one or more learning objectives, a comprehensive materials list, step-by-step information for the teacher on how to prepare for and play the game, any necessary reproducibles (such as game cards, game boards, scorecards), and follow-up activities for extended learning. The games are presented in the brain-friendly lesson formation, including a focus activity, modeling, guided practice, independent practice, and closing.
A Corwin Press Classroom Activity Book Real learning can be fun with games for the brain! The Engage the Brain: Games series offers practical activities that energize students, increase brain connections to content, and reinforce learning in a nonthreatening atmosphere. Derived from tested, research-based strategies found in the bestseller Worksheets Don't Grow Dendrites, this book provides activities that incorporate games aligned with national academic standards for the social studies, including geography and maps, American history, world history, world cultures, and government and citizenship. You will find brain-friendly activities that can be integrated easily into your lesson plans to inspire enthusiasm and help students achieve. Each game provides learning objectives, a comprehensive materials list, step-by-step guidelines for playing the game, activities for extended learning, and required reproducibles such as game cards, game boards, and scorecards. Discover favorites such as 20 questions, hot potato, and relay races applied to middle school social studies content in games like Historical Figures 20 Questions, Magna Carta Relay Race, and Checks-and-Balances Hot Potato. All games include a focus activity, modeling, guided practice, independent practice, and a closing. Students actively process content as they play existing games, and construct and design a variety of new ones. Use these engaging activities to supplement your curriculum goals in Maps, continents, and oceans American and world history Government, citizenship, and law Middle ages, renaissance, and colonial periods World cultures, traditions, and more! Watch your students thrive and grow with creative experiences that incorporate movement, teamwork, healthy competition, and interpersonal skills!
A Corwin Press Classroom Activity Book Brain-compatible activities to inspire active learning in the fifth-grade classroom! This valuable guide gives teachers the tools they need to plan lessons correlated to the way the brain learns best-and to ensure success for all students regardless of their learning style or special challenges! Drawing on classroom-tested, research-based strategies from Worksheets Don't Grow Dendrites, this practical resource offers a variety of content-specific activities that incorporate graphic organizers and other visuals that reinforce student learning. Based on national academic standards, these activities feature graphic organizers and visuals such as bar graphs, timelines, concept maps, sequence charts, cause-and-effect charts, Venn diagrams, labeled diagrams, and more. Each activity includes step-by-step directions, skills objectives, materials lists, and a myriad of creative reproducibles that help students organize and record their learning. These brain-compatible activities cover topics such as Statistics, graphs, probability Atoms, scientific discoveries, body systems American Revolution, government, citizenship Poetry, character development, story building Health, art, music, and much more Make a real difference in your students' energy, motivation, and achievement by applying these proven strategies to help them master curriculum objectives! For other grade-level Corwin Press Classroom books, please see: Engage the Brain: Graphic Organizers and Other Visual Strategies, Kindergarten Engage the Brain: Graphic Organizers and Other Visual Strategies, Grade One Engage the Brain: Graphic Organizers and Other Visual Strategies, Grade Two Engage the Brain: Graphic Organizers and Other Visual Strategies, Grade Three Engage the Brain: Graphic Organizers and Other Visual Strategies, Grade Four Engage the Brain: Graphic Organizers and Other Visual Strategies, Language Arts, Grades 6-8 Engage the Brain: Graphic Organizers and Other Visual Strategies, Math, Grades 6-8 Engage the Brain: Graphic Organizers and Other Visual Strategies, Science, Grades 6-8
A Corwin Press Classroom Activity Book This valuable guide gives teachers the tools they need to plan lessons correlated to the way the brain learns best-and to ensure success for all students regardless of their learning style or special challenges! Drawing on classroom-tested, research-based strategies from Worksheets Don't Grow Dendrites, this practical resource offers a variety of content-specific activities that incorporate graphic organizers and other visuals that reinforce student learning. Based on national academic standards, these activities feature graphic organizers and visuals such as bar graphs, timelines, concept maps, sequence charts, cause-and-effect charts, segmenting mats, labeled diagrams, and more. Each activity includes step-by-step directions, skills objectives, materials lists, and a myriad of creative reproducibles that help students organize and record their learning. This resource offers a multitude of brain-compatible activities that cover topics such as: Fractions, rounding, shapes Geology, natural disasters, biomes Government, biographies, timelines Vocabulary, reports, the writing process Fitness, art, music, and much more Make a real difference in your students' energy, motivation, and achievement by applying these proven strategies to help them master curriculum objectives! For other grade-specific Corwin Press Classroom books, please see: Engage the Brain: Graphic Organizers and Other Visual Strategies, Kindergarten Engage the Brain: Graphic Organizers and Other Visual Strategies, Grade One Engage the Brain: Graphic Organizers and Other Visual Strategies, Grade Two Engage the Brain: Graphic Organizers and Other Visual Strategies, Grade Three Engage the Brain: Graphic Organizers and Other Visual Strategies, Grade Five Engage the Brain: Graphic Organizers and Other Visual Strategies, Language Arts, Grades 6-8 Engage the Brain: Graphic Organizers and Other Visual Strategies, Math, Grades 6-8 Engage the Brain: Graphic Organizers and Other Visual Strategies, Science, Grades 6-8
A Corwin Press Classroom Activity Book Brain-compatible activities to inspire active learning in the first-grade classroom! This valuable guide gives teachers the tools they need to plan lessons correlated to the way the brain learns best-and to ensure success for all students regardless of their learning style or special challenges! Drawing on classroom-tested, research-based strategies from Worksheets Don't Grow Dendrites, this practical resource offers a variety of content-specific activities that incorporate graphic organizers and other visuals that reinforce student learning. Based on national academic standards, these activities feature graphic organizers and visuals such as bar graphs, timelines, concept maps, sequence charts, cause-and-effect charts, segmenting mats, labeled diagrams, and more. Each activity includes step-by-step directions, skills objectives, materials lists, and a myriad of creative reproducibles that help students organize and record their learning. This resource offers a multitude of brain-compatible activities that cover topics such as: Measurement, addition, math vocabulary Animal behavior, parts of plants Maps, jobs, museums Main ideas, homophones, sentence building Fitness, drawing, colors, and much more Make a real difference in your students' energy, motivation, and achievement by applying these proven strategies to help them master curriculum objectives!